![]() Finally, your system must run Windows 10 or 11, have 8GB of RAM, and 40GB of available space on your storage solution of choice. Of course, you'll need to pair it with a GPU too, so make sure you have something as powerful as an Nvidia GeForce GTX 750 Ti or AMD Radeon HD 7850. You'll need an Intel Core i5-2400 or AMD R圜PU in order to meet the Lego Star Wars: The Skywalker Saga minimum system requirements. I quite enjoy them so would be good for them to play properly, sometimes its like sub-20 fps for more than a few seconds.The LEGO® Star Wars™: The Skywalker Saga system requirements should be easy enough for most gaming PCs to overcome, so Sith and Jedi alike can enjoy this latest blocky adventure. The cutscenes stuttering is supremely annoying, its loading in the background I presume since its usually near the start of the cutscene. The game has crappy frame-pacing without an fps cap, its just bouncing from around 32 to 34ms all the time instead of staying around 33.33ms but thats less noticeable than the random spikes that happen without a cap, which fps cap fixes. Nvidia half-rate v-sync doesn't seem to have nearly as much input lag as the in-game v-sync with a 30hz output mode so thats not an issue, I did try RTSS scanline-sync to remove sync-lag entirely but my GPU usage is just over 60% at the most stressful times so there is some tearing thats a deal breaker. Motion clarity/"pleasantness" on camera pans is pretty rubbish due to crap motion blur but I got used to quite quickly. So now I have glorious HDR at with perfect frame-pacing (running the game in output mode with in-game v-sync disabled and using Nvidia half-rate v-sync + the fps limiter in RTSS), it looks absolutely beautiful! The HDR is superb imo and the game doesn't suffer from halving refresh rate like other as much visually since it looks like stop motion. I saw many others complaining about it with GotG so I'm 99% sure its not related to my setup. NO CLUE why that fixes it, but I think it could be related to the HDR working in windowed/borderless fullscreen instead of just exclusive fullscreen in both this and GotG, I really hope that will be fixed going forward. So in case it affects others, I fixed the HDR issue the same way I fixed it in GotG: You choose another resolution with a different refresh rate (or just the same res at a different refresh rate, I was on so I chose, for example) and then let it do the auto countdown that sets it back to previous output mode (in case the output mode isn't compatbile with your display, you get a black screen and you can't change it back) and it fixes it. I've passed being angry with this every game having different HDR madness in PC versions and into like childish joshing, I don't even care about solving these issues its wasted so much of my free time at this point. exe is untouched in terms of compatibility options and even reset all in-game settings to default but no dice. The only thing I changed since yesterday was using DS4Windows to set prompts to DS4 instead of Xbox because I learned it had those from PCGamingWiki, I reverted that and disabled external v-sync from Nvidia Profile Inspector, made sure the. I've already had to sacrifice 60fps due to this because I don't want to play in 1440p (The next res down from 2160p when you can't use custom resolutions) but now I arbitrarily today can't play in HDR now at any resolution so I don't even think I want to play it anymore because HDR looks so good in the game. I'm guessing this behavior must be something to do with how the game is scaling things and/or Windows' DWM since disabling FSO breaks everything. ![]() The game will output extremely dimly when outputting HDR, in Fullscreen mode, on a custom resolution and a totally black screen with HDR disabled on a custom res in fullscreen mode, if I put the game into Borderless Fullscreen then the custom res's work fine but the game window doesn't scale to the full size of the screen so I'm left with a borderless window floating over the desktop. It *will* start if you disable that and set it to "Windows 8 compatibility mode" (Which Windows 10 suggested I do when it detected the game not starting with FSO disabled). I suspected these issues were caused by Fullscreen Optimisations but the game literally won't start with that disabled. HDR worked perfectly yesterday and today I start the game and it just won't work, has the same crushed black issue I had with GotG, which I fixed by arbitrarily alt-entering a million times. Problems with scaling, HDR, custom resolutions, v-sync and they all interact with each other causing more issues so its a nightmare to troubleshoot. This game has caused me so, so many issues.
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